Wyvern

From Whirled Club Wiki
Jump to navigation Jump to search
Wyvern
Adventure/RPG
Description
Template:Infobox game/players/whirledwhirledA Whirled MMOAVRRPG where you level up and collect leet lewt.

Instructions
Game Discussion & Bug Reporting

Other Info

Current version:
Development Team: Aduros

Game-Wyvern.png

Template:Infobox game/players/playwhirled Whirled Flash Game Developer Challenge - honorable mention

Wyvern is a Whirled MMOAVRRPG where you level up, collect loot from monsters and other players, and build dungeons filled with monsters.

You choose your class at the beginning and are supplied an avatar according to your choice. The three classes are basically the same, but the equipment that gives them the best bonuses varies. Other copies/classes can be purchased in the shop as avatars. The base classes are as "Warrior", "Bandit", and "Arcanist". You cannot get a new Wyvern avatar if you delete yours, you must buy one from the Wyvern shop.

Tip: The fun in this game isn't solely from the avatar battling system. You can also make tons of coins from creating dungeons filled with monsters for players to play in! This is further explained below.

Gameplay

Movement is controlled with the Whirled client and relies solely on your avatar. You move around and use the character avatars just as you would any other avatar. Different actions and states grant access to your character controls, such as how you attack and open your inventory.

Display

WyvernPlayer.PNG

Bullet.png The green bar above your character is the health bar that keep track of your hp, when it runs out your avatar will "die."
Bullet.png The blue bar above your character is the mana bar. It is still being implemented.
Bullet.png Underneath your avatar is the level that your character is currently on. Whenever you advance a level your avatar will glow yellow and the number will change.


Combat

Kill monsters or other players to level up and get equipment.

Tip:The player who deals the finishing blow on either a player or a monster is the one who is credited for the kill. Don't let someone steal your kill!

Combat States

Your character avatar has 3 states: Attack, Counter, and Heal.

Attack

This is the state you use to attack people. All you have to do is stand near an opponent to attack them.

  • Face to Face:This is a head on battle with no strings attached. You attack him he attacks you.

Wyvern-Regular hit.png

  • Front to Back:This is a sneak attack. Landing a hit like this will grant you a critical hit, dealing twice the damage!

Wyvern-Crit hit.png

Heal

This state recovers your hp. While you are in this state you take more damage from players/monsters.

  • Face to Face:When someone attacks you head on while you heal you will take twice the damage.

Wyvern-Heal hit.PNG

  • Front to Back:This is a sneak attack. Getting hit like this will land a critical hit, dealing six times the damage!

Wyvern-Heal crit.PNG

Counter

The counter state reflects your opponent's damage back at them while they inflict very little damage to you. Each time you counter attack your mana will go down. Once you run out of mana, you will be forced back into the attack state.

Combat Styles

PVE

Player Vs. Enemy combat is between a whirled player and the Wyvern monsters. There are no restrictions on this form of combat, players of any level can attack and be attacked by monsters of any level. Drops and EXP are rewarded according to the level of the killed monster.

PVP

Player Vs. Player combat is between two or more Whirled players. To enable PVP combat you must have a PVP Totems (Flags) in the room.

EVE

Everyone Vs. Everyone (Environment Vs. Environment) is a bloodbath among monsters. It requires a PVP Totems (Flags) and monsters. It has absolutely no positive influence on your game; however, it is fun to watch.

Dungeons

Every time someone kills your pets(monsters) you are credited by the game. When you open(log on) to the game, you are awarded coins according to how many people have killed your pets. The best way to take advantage of this is to create a "Dungeon". A Dungeon is just a room or group of rooms that are full of monsters and allow players to have a fun time leveling and fighting, while you get coins! There are many accessories that you can buy to make your dungeon more appealing, and if you do end up making a popular dungeon you could see yourself making way more than you invest.

See also: Graphical instructions from the game.

Items

Wyvern-popup inventory.png

An example of a piece of clothing viewed in your inventory in the format of: name [base damage]+ random bonus modifier
(class). Click and drag the item to the bin at the upper right to delete it.

Every time you kill an enemy you will get an item added to the next open spot in your inventory. The power/rarity of the items dropped by each enemy is proportionate to their level, you also get rarer items from defeating other players.

Item information displayed in your inventory when you mouseover the item:

  • Name: Name of the item.
  • Base Damage: A number from 1-10 that varies with each item.
  • Random Bonus: A random number from 0-3 added to each item.
  • Class: Heavy (Warrior), Light (Bandit), Arcane (Arcanist).


Dungeons

Dungeons are player-made rooms whereas other players come and try to kill the Owner's pet. To make a Dungeon, simply go into one of your room and insert Wyvern Pets into the room. Order to stay.PNG

Additional Content

Memory Bank

Due to some problems in Avatar Memory in the Whirled client, a Memory Piggy Bank has been created for you to store your Avatar's levels and equipment.

  • Put bank in your room
  • Open the inventory (/action inventory)
  • Click the Save/Load button

Each bank can save anyone's memories, but you cannot load memories from a bank you haven't saved to. Make sure you save/load to the right ones so you don't forget where you left your memories!

PVP Totems (Flags)

These special toys are also found in the shop. When added to a room, all monsters and players within a specified level range (set in the Remix option) will be able to attack each other. Drops and experience work the same as monster combat.

Traps

Originally created by Nordenx, traps are toys that can be added to any room to interact with players/monsters. When a player/monster in the game stops on top of one of these traps it is activated, damaging the player or monster that triggered it. Traps normally remain hidden from players or disguised as other toys or furniture items, however, room owners or managers usually are able to see semi-transparent trap markers that show where and what type trap is laid down. Trap markers often have different symbols & colors, while the trap itself varies in animation, graphics, range, and damage strengths indicated by its assigned level. Some traps have added random effects such as backfiring, healing targets, effects affecting single or multiple people or monsters, and/or on rare occasions they even give out items. Traps originally were not part of the actual game itself, but they add an extra level of interaction and variety to player made dungeons and the game.

Shrines

When you "die", you must find a "Shrine" that will "resurrect" or revive you. Shrines are toys available in the whirled shop that players can add to their rooms. Resurrection Shrines are a part of the actual game and are essential to the game play, they are the main means for you to bring your character back from the dead.

Other types of shrines created by Nordenx will heal part of your health and others that helps you damage monsters. These were not part of the original game, but they add interesting effects and strategies to arenas & dungeons.

Wyvern Pets

The game uses the Whirled pets interface for the majority of the combat.

Monsters

These pets were first made by Aduros as a part of gameplay. Monsters are needed to make a Dungeon and, if you are in the game, you are awarded coins for killing them.

Medic

The Medic pet was created by Beaver to help players for a price. The medic pet can heal its owner and revive anyone/everyone in the room.

Death

The Death pet was created by Beaver to add a new twist to PVP. Death will randomly swoop down to deal full damage to a player; however, if the player is able to doge they will be fully healed.

Treasure Chests

Originally created by The Cosmic Cheese, Chest opens if all Wyvern monsters in room are dead and someone steps next to the chest. When chest opens it awards every Wyvern player in the room a prize.

Creating Items for Wyvern

You can learn about creating items in the Wyvern items (code tutorial).

FAQ/Bug Fixes

Q. My character's level/items have been reset to level 1, what should I do?
A. See this thread: http://www.whirled.com/#groups-t_7435

Q. I've been trying forever, how do I get my 10+3 cloak?
A. You don't, the best one is 2+3.

Q. Can I have more than one character?
A. YES! You can have as many characters as you want! They are available for purchase in the shop.

Q. All of my items are 10+3, but my stats are still bad. What gives?
A. As stated in the items section, all equipment has a class that it gives bonuses to.

  • Warrior gets a boost from heavy and a penalty for arcane.
  • Bandits get a boost from light and a penalty from heavy.
  • Arcaneists get a boost from arcane and a penalty from heavy.
  • Some items have no class. They award no bonus or penalty to all all 3 classes.(things like cloaks)

Q. I'm making a dungeon with a lot of enemies and shrines but I lag too much. How can I fix this?
A. Try adding deThbaTe's Qmod to your room. It will make flash run on low quality, reducing lag and making the Wyvern avatars even look better!

Controversy

Wyvern has faced quite a few HWFO moments. The introduction of towers has greatly increased the problem of coin farming. Also, due to the creation of over powered custom avatars, new avatar additions must now be approved before they can receive coin rewards.