SimpleAVRG
ActionScript Tutorial |
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Create a smiple AVR game using AS3. |
Difficulty Level |
Intermediate |
Requirements |
ActionScript 3.0, Whirled SDK |
Other Information |
This is a tutorial showing some of the principles and techniques of AVR game construction. It is split into several sections:
- Part 1: The AVRG Skeleton -- A quickstart guide to building and deploying a just barely operational AVRG. Less exciting than "Skeleton" makes it sound.
- Part 2: The Game Property Space -- Adds a game-wide monster counter to the skeleton created in part 1.
- Part 3: The Room Property Space -- Adds a per-room monster count to the game.
- Part 4: The Player Property Space -- Adds a per-player basket of caught monsters.
- Part 5: Mobs -- Provides a more monsterly display for the monsters.
- Part 6: Rewards -- (In Planning) Adds trophies and coin awards for catching monsters.
- Part 7: Avatars and Actions -- (In Planning) Introduces custom avatar actions that the game can trigger.
The latest version of the SimpleAVRG code is available in the Whirled-community Google Code project.