SimpleAVRG: Difference between revisions
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This is a tutorial showing some of the principles and techniques of [[AVR game]] construction. It is split into several sections: | This is a tutorial showing some of the principles and techniques of [[AVR game]] construction. It is split into several sections: | ||
* Part 1: [[SimpleAVRG/Part 1|The AVRG Skeleton]] -- A quickstart guide to building and deploying a just barely operational AVRG. Less exciting than | * Part 1: [[SimpleAVRG/Part 1|The AVRG Skeleton]] -- A quickstart guide to building and deploying a just barely operational AVRG. Less exciting than "Skeleton" makes it sound. | ||
* Part 2: [[SimpleAVRG/Part 2|The Game Property Space]] -- Adds a game-wide monster counter to the skeleton created in part 1. | * Part 2: [[SimpleAVRG/Part 2|The Game Property Space]] -- Adds a game-wide monster counter to the skeleton created in part 1. | ||
* Part 3: [[SimpleAVRG/Part 3|The Room Property Space]] -- Adds a per-room monster count to the game. | * Part 3: [[SimpleAVRG/Part 3|The Room Property Space]] -- Adds a per-room monster count to the game. | ||
Latest revision as of 02:17, 4 September 2018
| ActionScript Tutorial |
|---|
| Create a smiple AVR game using AS3. |
| Difficulty Level |
| Intermediate |
| Requirements |
| Other Information |
This is a tutorial showing some of the principles and techniques of AVR game construction. It is split into several sections:
- Part 1: The AVRG Skeleton -- A quickstart guide to building and deploying a just barely operational AVRG. Less exciting than "Skeleton" makes it sound.
- Part 2: The Game Property Space -- Adds a game-wide monster counter to the skeleton created in part 1.
- Part 3: The Room Property Space -- Adds a per-room monster count to the game.
- Part 4: The Player Property Space -- Adds a per-player basket of caught monsters.
- Part 5: Mobs -- Provides a more monsterly display for the monsters.
- Part 6: Rewards -- (In Planning) Adds trophies and coin awards for catching monsters.
- Part 7: Avatars and Actions -- (In Planning) Introduces custom avatar actions that the game can trigger.
The latest version of the SimpleAVRG code is available in the Whirled-community Google Code project.