PlayerSubControl

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Revision as of 13:39, 26 August 2018 by Dragawn (talk | contribs) (Created page with "'''[http://www.whirled.com/code/asdocs/com/whirled/game/PlayerSubControl.html PlayerSubControl]''' handles methods that are related to the state of the player in the game. It...")
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PlayerSubControl handles methods that are related to the state of the player in the game. It handles methods for awarding prizes and trophies to players, tells you which item packs they own, and allows for the reading and writing of persistent per-player state which we call cookies.

It is also the source of CoinsAwardedEvent.COINS_AWARDED events that let your game know precisely how many coins a player received due to a payout you initiated.


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