AS3 avatar notes: Difference between revisions
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Whirled vox (talk | contribs) m (Text replacement - "<" to "<") |
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== How to add a state to the list of states == | == How to add a state to the list of states == | ||
<actionscript> | |||
_control.addEventListener(ControlEvent.STATE_CHANGED,stateChanged); | _control.addEventListener(ControlEvent.STATE_CHANGED,stateChanged); | ||
_control.registerStates(["State1","State2","State3", "..."]); | _control.registerStates(["State1","State2","State3", "..."]); | ||
</actionscript> | |||
== How to add code to the state == | == How to add code to the state == | ||
<actionscript> | |||
protected function stateChanged(event:ControlEvent):void | protected function stateChanged(event:ControlEvent):void | ||
{ | { | ||
| Line 42: | Line 42: | ||
} | } | ||
} | } | ||
</actionscript> | |||
Revision as of 18:31, 5 September 2018
| ActionScript Tutorial |
|---|
| Create a smiple avatar using AS3. |
| Difficulty Level |
| Beginner |
| Requirements |
| Other Information |
| Next tutorial: Advanced avatar (ActionScript tutorial) |
(Back to create avatars main page)
This tutorial helps those using AS3 to build an avatar for Whirled. If you are interested in a less code oriented method using the Flash CS3 check out Advanced avatar (Flash tutorial). In this tutorial, we will be looking at numerous notes on avatars.
How to add a state to the list of states
<actionscript> _control.addEventListener(ControlEvent.STATE_CHANGED,stateChanged); _control.registerStates(["State1","State2","State3", "..."]); </actionscript>
How to add code to the state
<actionscript> protected function stateChanged(event:ControlEvent):void {
if(_control.getState()=="State1")
{
// Insert code here.
}
else if (_control.getState()=="State2")
{
// Insert code here.
}
else if (_control.getState()=="State3")
{
// Insert code here.
}
else
{
throw new Error("State not found!");
}
} </actionscript>