Talking pet (ActionScript tutorial)
| ActionScript Tutorial |
|---|
| Create a talking pet using AS3. |
| Difficulty Level |
| Intermediate |
| Requirements |
| Other Information |
| Other tutorials: Entity communication (ActionScript tutorial) |
This code snippet explains how to have your pet listen to and respond to chat events.
A pet that can listen and speak
Add a CHAT_RECEIVED event listener to call the "handleChat" function every time someone chats in the room.
<actionscript> _ctrl.addEventListener(ControlEvent.CHAT_RECEIVED, handleChat); </actionscript>
Use sendChat to speak.
<actionscript> _ctrl.sendChat("hello world"); </actionscript>
Main scene
This code goes under the base code on the main scene. <actionscript>
import flash.events.Event; import com.whirled.EntityControl; import com.whirled.ControlEvent;
_ctrl.addEventListener(ControlEvent.CHAT_RECEIVED, handleChat); //The way pets change states is slightly different then avatars. //The state has to be one of the moods that your pet uses //also note, how the state name is just playful, not the full name playful_idle
function handleChat (event :ControlEvent) :void {//The words in quotes are the ones you say in whirled to trigger the state change.
if (event.value == "Play, My Pet") {
_ctrl.setState("playful");
}
if (event.value == "Relax, My Pet") {
_ctrl.setState("content");
}
//The next if statement makes the pet talk. This is done by sendChat();
//Anything inside the parenthesis must be in quotes
if (event.value == "Hello my pet!") {
_ctrl.sendChat("Hello, master!");
}
return;
}
</actionscript>